Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-11-2016, 01:58 PM   #21
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [Dungeon Fantasy] Druid without obligation to Nature

Quote:
Originally Posted by Tuk the Weekah View Post
To be fair, evileyeore did say "contemporary first-hand"...
Exactly.

Quote:
It *may* be less biased than Caesar's work (although it could equally be a very early example of the romanticization of the Noble Savage contrasted with the Debased Civilization of Rome), but it is most definitely second-generation, second-hand info.
Which is largely what I suspect was going on with many of the Greek philosophers who wrote about the Celtic Druids.

Quote:
All of this would have been so much easier if Caesar had seen fit to write sacerdos or vates or what have you, instead of transliterating the (theorized) Keltic word *druwides into Latin.
It would also be easier if the Druids had kept written records instead of using the apprentice/oral teaching tradition.


I can't wait for time travel to be invented so we can get proper first hand accounts of history.
evileeyore is offline   Reply With Quote
Old 05-11-2016, 05:30 PM   #22
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Dungeon Fantasy] Druid without obligation to Nature

Quote:
Originally Posted by evileeyore View Post
I can't wait for time travel to be invented so we can get proper first hand accounts of history.
If time travellers considered our knowledge a priority, we'd already have it.
johndallman is offline   Reply With Quote
Old 05-11-2016, 06:53 PM   #23
malloyd
 
Join Date: Jun 2006
Default Re: [Dungeon Fantasy] Druid without obligation to Nature

Quote:
Originally Posted by johndallman View Post
If time travellers considered our knowledge a priority, we'd already have it.
Time travelers don't need to prioritize either.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 05-11-2016, 06:55 PM   #24
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [Dungeon Fantasy] Druid without obligation to Nature

Quote:
Originally Posted by johndallman View Post
If time travellers considered our knowledge a priority, we'd already have it.
Depends on which theory of paradox or observer effect or timey-whimey sciencey-whiencey you're following... but no, there might be good reasons for them to not divulge such information just yet.

Damn time travelers. Harumph.
evileeyore is offline   Reply With Quote
Old 05-11-2016, 06:56 PM   #25
simply Nathan
formerly known as 'Kenneth Latrans'
 
simply Nathan's Avatar
 
Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: [Dungeon Fantasy] Druid without obligation to Nature

Quote:
Originally Posted by johndallman View Post
If time travellers considered our knowledge a priority, we'd already have it.
But they might consider their own knowledge a priority and in any case I wouldn't want to be the first time traveler to test whether making intrusive changes to the past has ripple effects down the line.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub.
simply Nathan is offline   Reply With Quote
Old 05-11-2016, 07:17 PM   #26
malloyd
 
Join Date: Jun 2006
Default Re: [Dungeon Fantasy] Druid without obligation to Nature

Quote:
Originally Posted by simply Nathan View Post
But they might consider their own knowledge a priority and in any case I wouldn't want to be the first time traveler to test whether making intrusive changes to the past has ripple effects down the line.
You could just ask somebody from the future how it went when you did it instead.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 05-12-2016, 10:21 PM   #27
DocRailgun
 
Join Date: Jul 2006
Default Re: [Dungeon Fantasy] Druid without obligation to Nature

What do people who want to drop out of a culture they saw as too worldly (hippies) have to do with nature priests? Historical druids (if they even existed) probably weren't part of a nature cult at all.
Quote:
Originally Posted by Randyman View Post
Hence the original question: non-hippy Druids? I still say yes.
DocRailgun is offline   Reply With Quote
Old 05-13-2016, 07:06 AM   #28
Randyman
 
Join Date: May 2009
Default Re: [Dungeon Fantasy] Druid without obligation to Nature

Quote:
Originally Posted by DocRailgun View Post
What do people who want to drop out of a culture they saw as too worldly (hippies) have to do with nature priests? Historical druids (if they even existed) probably weren't part of a nature cult at all.
It's a prominent trope among fantasy gamers. "Environmentalist" might be a more accurate contemporary comparison, but "hippy" is an older pejorative; in this context, modified by "tree-hugging".
__________________
"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." - Kromm

"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" - Kromm
Randyman is offline   Reply With Quote
Reply

Tags
disciplines of faith, dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:55 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.