Re: [RPM] Connection and Charms
A Charm that, when broken, kills King Whatshisname (with Affliction: Heart Attack, let's say), would need Connection satisfied when it was created. A Charm that, when broken, kills the person who's hair is in the attached locket (or the hand of the caster, or whatever), would need Connection satisfied when it was used - it needs the target's hair. A Charm that, when broken, kills whoever the caster is pointing at, would need Connection satisfied when it was used - in this case, the target being present would be sufficient.
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