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Old 04-29-2016, 06:25 PM   #26
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: [UT/SS] 4e Star Trek Weapons and Effective TL?

Quote:
Originally Posted by Phantasm View Post
That said, if I was to add a "Tunable" modifier to the cost of a weapon (which would add "split-beam", "cone", and dial-a-yield damage settings to the phaser), should that be +100% to the cost like Omniblaster, or some other price? I can see it anywhere from +50% to +150%, actually; I'm angling toward +50%, with the omniblaster setting for stun settings being a distinct cost modifier.
I go +50% to cost for variable settings in my phasers. I am also interested in an official source for the increased cost for making a weapon tunable.
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