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#1 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Two power ups from Eastern Adventures were updated: Aggressive Defense and Knifehand.
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#3 |
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Join Date: Nov 2014
Location: Pacific Northwest
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Hate to pop in again, but I got into another conversation about this issue with one of the players I know.
Is there a real difference between Dragonbone from DF8 and the Spirit Wood weapon modifier from this issue? I mean other than the latter being +5CF more expensive and allowing for bows to be made unbreakable from taking Spirit Wood? I can absolutely understand it fitting in with the whole Eastern Adventure theme, with a good portion of the Eastern culture myths I know revering dragons, it's probably more unlikely they'll be killing them for bones than such western adventures which consider dragons to be little more than overgrown reptiles that double as a firestarter. But hey, at least with this material, Bow Fencers won't have to worry about breaking them on a parry.
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#4 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
More mechanically - it's never set right with me that you couldn't use Dragonbone for bows. I know WHY it was done (it'd be hard to shape the stuff) - but it always felt weird to me. I've always been of the mind that as long as it's not unbalanced just make it cost more. So a spirit wood bow does pretty much what you say: it won't break easily when used by someone with a Bow Fencer power-up. That's essentially it. (Under the hood it's just Essential Wood with a cost factor.) I suppose if you wanted you could say that spirit wood bows cost +16 CF more and give the effects of elven because of their tensile strength. The GM would need to decide if this could stack with elven and/or the Strongbow perk - I personally would probably allow it since the cost would be prohibitive as hell.
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#5 | |
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Join Date: Nov 2014
Location: Pacific Northwest
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Quote:
I'd be more tempted in a campaign I run to just say that bows made from Spirit Wood get the effects of the Balanced weapon modifier that then can stack further with an explicitly purchased Balanced for a total of +2 acc just from the weapon itself. Lends itself better to being enchanted by spirits for Quick-Aim and justify the additional +5cf with the remaining 1cf difference of Dragonbone + Balanced versus Spirit Wood merely being an effect of "Cool Weapon" that needs to be paid for.
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-- "Suppose they make me a halfback. Can I tackle the shortstop or not?" Has Quirk: Incompetence (Sports) [-1] |
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#6 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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#7 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Also some people might have specific Vows against using plants in general, animals in general, or pieces of sapient lifeforms as equipment. This is a flavor-driven mechanics difference. :3
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| dungeon fantasy, pyramid 3/89 |
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