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#1 |
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Join Date: Oct 2004
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The pricing scheme is simplistic. It's universal for all gear, and it's easy to use. It's not realistic, it's just a game conceit (of which there are many in GURPS and other rpgs). The actual prices in High-Tech were historical prices, pulled from period catalogs at the introduction of the gear.
In ATE it would be just as realistic to price firearms by caliber (small, shotgun, rifle) and action (manual and semi/full) and magazine (internal or detachable). So a single shot 12 gauage bolt action would be cheaper than a pump 12 gauge, both would be more expensive than a 22 bolt, and the AK-47 would be at the high end. |
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#2 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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In general, there is a connection between rarity and price, but there is also a connection between utility and price. In a setting oriented around practical matters (such as ATE), an semi-automatic weapon is always worth more than a bolt action, which is always worth more than a muzzle-loader.
Part of the trick for making things work is being able to identify when the core technology is the wrong TL: bolt actions should always be charged as though they were TL 6: this includes both nominally TL 8 sniper riffles and the lever action riffles that showed up at the very tail end (but common focus period) of TL 5. Both should probably be charged a TL 6 markup. Its also worth noting that over time the low tech version do become more common because they are easier to make. A single guy (with know-how) in a shop can churn out muzzleloaders. Whereas you're not going to see many additional AK-47's show up.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#3 | |||
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Join Date: Dec 2012
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| after the end, firearms, tech levels |
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