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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Extra Attack, spells only, first move only. 5 points.
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#2 |
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Join Date: Jul 2008
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Doesn't remotely address what this power-up is trying to do, and is almost entirely useless seeing as you could only use it when you've got spells up that offer you multiple possible spell attacks at the same time...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Aug 2004
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First shot capability isn't the overriding goal, though it is one potential benefit. It is really trying to give an artillery mage some tactical flexibility. He can have a few shots 'ready,' but can still access the rest of his spell and non-magical repertoire.
I guess I'm looking at the ability to turn missile spells into something of a low magazine pistol. They are there when you need it, without the time required to build up the charge. |
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#4 |
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Join Date: May 2011
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So first level is 12 points, is second level 24 or 18?
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| Tags |
| dungeon fantasy, power ups |
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