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Originally Posted by Anders
Sounds workable. I'd use the Mental and Stigmata enhancements. 75 points should be able to give you most fun magical effects as Alternative Abilities.
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I'm hesitant to use Mental and Stigmata because they are designed to inflict real damage on a single person. I'd like it to be able to hit multiple people. I was thinking the base power should just create illusions, not do damage. Leave that for the alternate abilities. Also I'm not worried about a point cap, Sorcery suggests having the most powerful spell become an alternate ability and the Illusion power become the alternate if need be.
Quote:
Originally Posted by Anders
Limitation value for Magery are generally doubled because they affect so many skills. So -10% would probably be a fairprice for the limitation. Sounds fine.
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-10% sounds good.
Quote:
Originally Posted by Anders
You can also look up Salve Healing from Pyramid #3/13. Magic doesn't really heal wounds, but it allows you to function normally until you heal on your own. But get hit in combat and the spell may collapse.
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I remember reading about that. I'll look it up again.