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Old 04-25-2016, 09:10 PM   #13
fchase8
 
Join Date: Dec 2015
Location: New York, NY
Default Re: [Infinite Worlds] 1966

Import GURPS itself, or other role-playing games. It might not be the best money-maker (though hippies would like D&D), but would be the most fun - and very low overhead (and Infinity wouldn't be looking for it...).


What about importing VCRs and videotapes? There might still be a ton lying around Homeline that could be bought for a song. Plus the equipment that can make VCRs & videotapes.

Indeed, any tech that would be advanced for 1966, but passe on Homeline - especially if products are still around on Homeline. Like film photography, even Polaroids. And this can include the machinery used to make such out-of-date products.


One could export cultural treasures from places that were going to be wrecked by war & revolution. For instance cultural treasures of China that were going to be destroyed by the Cultural Revolution.
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