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Old 04-25-2016, 11:44 AM   #1
Chaorain
 
Join Date: Nov 2015
Default Fae magic as powers

I want to create Fae magic as a power. Namely I want to a pixie to be able to throw a fireball and have the people it hit become convinced that they got burned, yet no actual damage happens. Here is what I came up with:
Illusion (base cost 25, Independent +40%, Linked +10%, Dispellable -10%, Ranged +40%, Based on Will +20%)[45] + Affliction (base cost 10, Advantage (Delusion (I got hit with a spell)) +100%, Malediction +150%, Linked +10%, Duration Permanent +150%, Based on Will +20%, Area Effect +50%)[58]

This comes to a total of 103 points, however I'm not sure I built it right. I want the defense to make a single will roll when hit with the spell, even if they know it is an illusion cast by a pixi they must still save or their subconscious thinks it's real. I got the "Dispellable" modifier from Powers, Channeled Energies (page 24). The end effect should be that Cold Iron dispels both the illusion and the belief that it is real. Also the "Based on Will" modifiers are supposed to force the subject to make a single will save, for convenience.

I am not sure I built this power correctly, am I missing anything? Did I do the modifiers correct? Also Malediction and Ranged both have a 1/2D at 10 yards, what does that imply for this power?

EDIT: Also I want Pixi Fae magic to be linked to their wings, if they lose their wings the loose their magic, what kind of modifier is that?

Last edited by Chaorain; 04-25-2016 at 12:00 PM. Reason: Forgot a question.
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1/2d, malediction, [powers]

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