|
|
|
#21 | |
|
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Quote:
IMO, the easiest fix is a bit of an overhaul, but one that will actually simplify it: (1) specify that it applies just to Karate strikes, (2) change it to two levels, folding level 1 into level 2, and (3) reduce all costs by 2 points. So now it costs 4 or 8 points (which we can spin as "4 points/level"). Level 1 gives you +2 hand DR, +1 damage, and you ignore "Hurting Yourself." Level 2 adds Sharp Claws. Also, while we're talking errata, I missed something with Aggressive Defense. It should be a flat 1 point cheaper (6 or 19 points) because you don't need Unique Technique; Aggressive Parry is a bog-standard technique. EDIT: Actually, this question comes up for Aggressive Defense, too. I guess the real question here is, will any DF delvers ever end up with more than one unarmed striking skill? And even if it's technically possible, is it a common enough case that we need to factor in wildcard techniques for it? (After all, most wildcard techniques are used to cover a wide range of weapons.)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 04-21-2016 at 03:36 PM. |
|
|
|
|
| Tags |
| dungeon fantasy, pyramid 3/89 |
|
|