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Old 04-21-2016, 03:30 PM   #21
PK
 
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Default Re: Pyramid #3/89: Alternate Dungeons II

Quote:
Originally Posted by Ghostdancer View Post
Hmmm. Perhaps simply reduce the cost for those with Karate? Or maybe add DR to your hands for those with Karate? If we're going to errata it I'd like a consensus.
It has Karate as a prereq, so the only people who learn it will be those who know Karate, by definition. So there's no real reason to call that out as an exception when it's the rule.

IMO, the easiest fix is a bit of an overhaul, but one that will actually simplify it: (1) specify that it applies just to Karate strikes, (2) change it to two levels, folding level 1 into level 2, and (3) reduce all costs by 2 points.

So now it costs 4 or 8 points (which we can spin as "4 points/level"). Level 1 gives you +2 hand DR, +1 damage, and you ignore "Hurting Yourself." Level 2 adds Sharp Claws.

Also, while we're talking errata, I missed something with Aggressive Defense. It should be a flat 1 point cheaper (6 or 19 points) because you don't need Unique Technique; Aggressive Parry is a bog-standard technique.

EDIT: Actually, this question comes up for Aggressive Defense, too. I guess the real question here is, will any DF delvers ever end up with more than one unarmed striking skill? And even if it's technically possible, is it a common enough case that we need to factor in wildcard techniques for it? (After all, most wildcard techniques are used to cover a wide range of weapons.)
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Last edited by PK; 04-21-2016 at 03:36 PM.
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