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Old 04-16-2016, 12:34 AM   #13
Warlockco
 
Join Date: May 2008
Location: Colorado
Default Re: Has anyone used a wiki to organize world-building?

Quote:
Originally Posted by RyanW View Post
That is, to some degree, unfair. If you make secret changes to something a player knows, there's every possibility he might think something is too fundamental to be changed, even if you thought it was a trivial tangent (see balrog, winged). Fully disclosed changes, or a blanket "after the intro we're in alternate history" disclaimer, are a different story.
If it was a "common" knowledge detail, that would be one thing.

Plus the players are warned in the handout that there are changes to the world, and not everything they have read is going to be true. Especially for stuff farther away from where the campaign is based or where the character is from.

But when a player wants to argue about an obscure detail that their character would have no way of obtaining such information, or a mechanics detail. Such as rebuilding a NPC with an altered skill/class/level. Sorry there is no mercy in such cases.

Also, huge changes to things, will be listed in rumors, or given out as a known fact.
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