Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-12-2016, 03:44 PM   #21
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Waterproof surface: a perk?

Quote:
Originally Posted by Bruno View Post
Is that the one that oxidizes steel, glass, sand, and test engineers? Barely sits in aluminum containers because it forms some sort of aluminum fluorine oxygen compound but good help you if you scratch or dent it?
Along those lines, yes, though not exactly that. As far as I can tell it's not aluminum you want, but the only safe containment is certain metals that form a fluorinated surface layer. And if that layer is damaged the container may burn through anyway. Also on the list of things it can combust: asbestos.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 04-12-2016, 04:18 PM   #22
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: Waterproof surface: a perk?

Quote:
Originally Posted by Ulzgoroth View Post
I'm pretty sure it includes Filter Lungs protection against respiratory agents as well.
Negative. It only seals you (makes you waterproof and air-tight). If you lack Doesn't Breathe, your breathing apparatus won't suffer from contact agents, but respiratory agents are still a go.

Quote:
Originally Posted by B108
Respiratory Agent
+50%
Your attack must be inhaled to have any effect, but it ignores all DR. Only Doesn't Breathe and Filter Lungs protect completely...
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 04-12-2016, 04:22 PM   #23
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Waterproof surface: a perk?

Quote:
Originally Posted by Ulzgoroth View Post
Um, no. Most inanimate objects will burn and corrode on contact with that.
Oops. My bad.


Though now I want my Wizard to be able to create this with her Create Acid spell...
evileeyore is offline   Reply With Quote
Old 04-12-2016, 04:30 PM   #24
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Waterproof surface: a perk?

Quote:
Originally Posted by Humabout View Post
Negative. It only seals you (makes you waterproof and air-tight). If you lack Doesn't Breathe, your breathing apparatus won't suffer from contact agents, but respiratory agents are still a go.
Okay.

Can't think of anything it could do that doesn't fall under the description 'Immune to Contact Agents' then.

EDIT: It makes a specific point of keeping water and such out of your internal parts, but as far as I can tell being vulnerable to that in the first place would be a Disadvantage...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.

Last edited by Ulzgoroth; 04-12-2016 at 04:36 PM.
Ulzgoroth is offline   Reply With Quote
Old 04-12-2016, 04:42 PM   #25
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Waterproof surface: a perk?

Quote:
Originally Posted by evileeyore View Post
Though now I want my Wizard to be able to create this with her Create Acid spell...
No, you don't. The by-products of its reactions with anything containing hydrogen are themselves deadly poisons (hydrofluoric and hydrochloric acids). It wasn't discovered until 1930, so will be unknown in most fantasy settings (taking fluorine compounds apart to make it is hard).
johndallman is online now   Reply With Quote
Old 04-12-2016, 06:23 PM   #26
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Waterproof surface: a perk?

Quote:
Originally Posted by johndallman View Post
No, you don't.
What? Of course I do! Some enemies need to go away forever!

Quote:
The by-products of its reactions with anything containing hydrogen are themselves deadly poisons (hydrofluoric and hydrochloric acids).
That's what Purify Air and Purify Water and Resist Acid is for... though with strength of this Acid, those spells are probably at a hefty penalty.

Quote:
It wasn't discovered until 1930, so will be unknown in most fantasy settings (taking fluorine compounds apart to make it is hard).
And there's the rub. Though with Alchemy and Essential Acid... I should be able to whip something up...

[EDIT]
Apologies for the extreme digression!
[/EDIT]

Last edited by evileeyore; 04-12-2016 at 06:29 PM.
evileeyore is offline   Reply With Quote
Old 04-12-2016, 06:29 PM   #27
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Waterproof surface: a perk?

Quote:
Originally Posted by evileeyore View Post
And there's the rub. Though with Alchemy and Essential Acid... I should be able to whip something up...
Just take the normal -15 penalty for TL 3 to TL 6. Of course, HF isn't actually all that strong of an acid; it's more of an extremely strong oxidizing agent with a side effect of being chemically toxic.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 04-12-2016, 06:49 PM   #28
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Waterproof surface: a perk?

Quote:
Originally Posted by Anthony View Post
Just take the normal -15 penalty for TL 3 to TL 6. Of course, HF isn't actually all that strong of an acid; it's more of an extremely strong oxidizing agent with a side effect of being chemically toxic.
And it incidentally makes boiling acid vapor upon reacting with anything with hydrogen in it, just to add spice. So, everything wet for starters, including the aforementioned test engineers.
You get it on you, and not only does it set you on fire, but it also then goes happily to your skeleton and chews it up. Which suggests that it's got a burning attack with multiple levels of that cosmic-incendiary combo that Ghostdancer came up with, along with tox damage and corrosion. That's one big bad nasty mess of linked attacks.

Side track, but an interesting/entertaining one.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 04-12-2016, 08:00 PM   #29
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Waterproof surface: a perk?

Quote:
Originally Posted by johndallman View Post
The by-products of its reactions with anything containing hydrogen are themselves deadly poisons (hydrofluoric and hydrochloric acids).
HF is a deadly poison (as well as a nasty corrosive), but HCl isn't. HCl is a strong acid and can certainly burn you at high enough concentrations, but is very innocuous otherwise.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 04-12-2016, 08:40 PM   #30
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Waterproof surface: a perk?

Quote:
Originally Posted by evileeyore View Post
And there's the rub. Though with Alchemy and Essential Acid... I should be able to whip something up...
Had a quick convo with the GM... best I can do with Essential Acid is 3d-3.

So no chlorine trifluoride for me. :(
evileeyore is offline   Reply With Quote
Reply

Tags
survival


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:25 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.