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#1 |
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Join Date: Sep 2004
Location: Canada
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The survival rules, whichever you're using, put a pretty big penalty on characters who get wet in cold conditions (and rightly so).
There are a lot of animals who have a surface covering designed to either separate themselves from the water, shed water rapidly, or both. Obviously they partly include some Temperature Tolerance (cold), but I'm thinking of a trait that exempts you from the "wet" penalty, at least as long as your fur/feathers are in good condition. With the "natural" limitations (doesn't work if ruffled or dirty), a perk seems fine. What I'm having a little more difficulty eyeballing is if you don't have those natural limitations. Perhaps you have a skin-hugging force-field bubble. In related questions, does Sealed include ignoring the wet penalty among its benefits?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#2 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
I'd say it's a perk and that Sealed characters ignore the wet penalty. It makes you waterproof, after all.
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#3 |
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Join Date: Jun 2006
Location: On the road again...
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Don't the Fur, Scales, and Feathers perks include waterproofing, or am I misremembering?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#4 | |
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Join Date: Sep 2004
Location: Canada
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Fur and Scales only give you protection from sunburn and an excuse to buy traits like DR or Temperature Tolerance. Feathers (as the perk) prevent sunburn and eliminate -2 in penalties for being wet - not the entire -5.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#5 |
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Join Date: Jul 2012
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I would see it as essentially reverse-Rinse, so a perk sounds very fair to me.
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#6 |
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Join Date: Aug 2008
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This sounds like a solid perk-level Sealed to me.
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
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#7 |
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Join Date: Jul 2008
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I think I'd allow 'water-repellent' as a perk.
I would not include it in Sealed. Being wet causes you to get cold because of water evaporating off your outside, not because the water gets into you.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#8 | |
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Join Date: Aug 2008
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And I would include this effect in Sealed, since if you are Sealed, you're sealed against the environment - even the watery bits. For reference, space suits give the Sealed advantage to the wearer.
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
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#9 | |
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Join Date: Jul 2008
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Space suits do a lot of things other than give the Sealed advantage too. Using Sealed to describe a space suit is somewhat useful. Using a space suit to describe Sealed is not.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 | |
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Join Date: Aug 2008
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"You are encased in a gas- and liquid-impermeable layer. This makes you waterproof and grants complete immunity to corrosive and toxic agents that must touch skin or exposed machinery to work." So I guess it totally makes sense that hydrofloric acid won't melt your face because the chemical reaction between to and your skin cannot take place because there is no conact being made, but water evaporating still gives you hypothermia, even if, by the logic above, the water never touches you to lower your enthalpy.
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