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#3 | |
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Join Date: Sep 2014
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Thanks for the answers, vicky.
The reason I put those question was my wish to find a way to Break Free via skill, not brute force. +5 for two-handed grip can prevent most attempts to Break Free unless grappled character will find an opportunity to mitigate that modifier. Throws don't always work, e.g. enemy can be in kneeling posture. Quote:
The other way for "skill-based" breaking free I can suggest is spinning the enemy (MA118). Perhaps he won't be able to maintain his grip with his arm pushed against his back. I don't know if it's "rule-legal", but it sounds logical.
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When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
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| Tags |
| arm lock, throws from locks |
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