Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-27-2016, 11:59 AM   #11
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Dealing with high DR

No need to make the DR lower or the horrible crap that is ablative. Laser weapons have at least an Armor Divisor of 3, and that brings effective DR down to 35. Should power armor be immune to dinky little guns that have barely been maintained for 200 years? Absolutely. Should lasers and blasters be a threat to the meat in a can? Also yes.

Quote:
Originally Posted by Highland_Piper View Post
None of us has played a modern or sci-fi setting before so it's a learning process.
Get used to looking at the Armor Divisor on your weapons. The reason DR gets so high is that weapons develop higher AD instead of constantly going for more dice of damage. This also lets you shoot the guy without armor, and not create a fine, red mist or turn them into a pile of ash.
Nereidalbel is offline   Reply With Quote
 

Tags
power armor, ultra tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:49 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.