Quote:
Originally Posted by Arith Winterfell
Lastly I'm also pondering myself playing a Necromancer type character in this setting. I keep wondering to myself if these freakishness rules could be reworked under another name...perhaps alienation? Or something else? I haven't read the rules yet of course, but I'm sorta of pondering to myself if I could use them in other creative ways with a necromancer character.
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I'm currently using a Corruption system for Psionics in my game, that, should it get out of control, causes the individual to permanently accrue levels of a Disadvantage called Weirdness, basically just Freakishness with a more mentally-oriented side effect table, and it explicitly stated that it's easier to recognize the individual, and that there is a reaction penalty because of a perceptible psionic aura around the individual.