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Join Date: Jul 2006
Location: Oxford, UK
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I normally only play low TL games so I've been having some transition problems moving to High and Ultra tech settings. I'm playing the Fallout setting in GURPS and so far (other than some adjustment issues) myself and the players have really enjoyed the games.
The question I have is how should I deal with Power Armor. In Ultra Tech the Battle Armor is about the best description that fits the Fallout Powerarmor. The smallest is DR:105/75. That does fit the notion of the Power Armor being a walking tank. However 105 DR!! Now unless I've been misunderstanding DR all this time it against each attack not the total damage of a weapon in a round. These type of issues don't really come up in Low Tec settings. So a guy with a M4A1 can only do 6-26 damage per shot making it useless to fire at anything with a DR over 26. Every example I read only tells of one bullet or arrow or sword. Or if they talk about a burst then the target will dodge all but one shot. I can find nothing that gives an example of a full burst. So if the guy with the M4A1 does a burst of 10 rounds do you still count each individual bullet or the full damage 60-260 (if he managed to hit with the majority of them)? I've looked at [B282] and it doesn't specify.
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| Tags |
| power armor, ultra tech |
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