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Old 03-12-2016, 01:21 PM   #6
Emerald Cat
 
Join Date: Oct 2015
Location: Cincinnati, OH, USA
Default Re: Competing Magic Systems

Quote:
Originally Posted by Chaorain View Post
Path/Book magic looks good but it would be far too slow for any combat.

But I really like all your ideas for balancing things out. should make the process easier. I'm also planning on forcing the players to get approval for all spells, even ones that I've "balanced" just in case they find a major exploit.
Path/Book magic can actually be quite good for magic. With Path/Book Adept(Time), you can cast most rituals in 1d seconds. By taking a -1 penalty, you can reduce the time by another second. Compared to the other penalties you take under the system, a -3 penalty to reduce casting time to 3 seconds at worst is pretty good. This is on par with creating a fully charged missile spell under the standard magic system. Or you can write rituals to store missile spells as charms that are time consuming to produce but can be activated quickly in combat.

Glad I could help you balance the standard Magic system.
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custom setting, fantasy, magic, thaumatology


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