Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-07-2016, 09:59 AM   #1
kdtipa
 
kdtipa's Avatar
 
Join Date: Jun 2007
Location: Southern New Hampshire
Default Re: Most plausible Psionic powers?

I'm curious about why we'd group them by plausibility. What's the goal in GURPS? Is this for a campaign setting? And if we're talking about the real world... none of the psionic abilities is plausible... because they don't exist and there are no known mechanisms that would support them as defined.
kdtipa is offline   Reply With Quote
Old 03-07-2016, 12:08 PM   #2
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Most plausible Psionic powers?

Quote:
Originally Posted by kdtipa View Post
I'm curious about why we'd group them by plausibility. What's the goal in GURPS? Is this for a campaign setting? And if we're talking about the real world... none of the psionic abilities is plausible... because they don't exist and there are no known mechanisms that would support them as defined.
It gives an idea of how much work is needed to backlog the ability into a given setting if it is desired.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Reply

Tags
psionic powers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:49 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.