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#41 | |
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Join Date: Jul 2008
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Quote:
The supposition that pseudovelocity allows you to freely place things at rest relative to the sun is pretty hard on planets, though.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#42 | |
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Join Date: Feb 2007
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When they operate in normal 4D spacetime, they produce normal velocity. |
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#43 |
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Join Date: Feb 2016
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It is not planetary bombardment that is the issue, it is planetary bombardment without potential of defense or detection.
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#44 |
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Join Date: Aug 2007
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How did pseudovelocity enable you o get an unpty-gigaton bomb 200 kilometers away from an inhabited planet without detection or the possibility of defense? doesn't it empower patrol and interception forces at least as much as attackers?
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Fred Brackin |
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#45 |
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Join Date: Aug 2004
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How about this:
When you use a Pseudovelocity drive in a gravitational field, there are two effects: 1. There's a limit to how much pseudovelocity you can have: the stronger the gravitational field, the less PV you can have; and the more actual velocity (technically, momentum) you have relative to the gravitational source, the less PV you can have. Put another way, the faster you would be going relative to a gravitational source, the further away you are when its gravitational field starts sapping your speed. Attempting to enter a gravitational field with excessive PV will automatically throttle down the PV to the limit determined by gravity and relative momentum. 2. As PV bleeds off when interacting with a gravitational field, so does the actual velocity differential. Note that this means that you won't lose as much PV as you would have if your actual velocity wasn't a factor in determining the gravity-imposed speed limit; but you will still lose a lot of PV and some actual velocity. The end result is that by the time your PV gets driven down to zero, your momentum will be low relative to the gravitational source. The idea here isn't to prevent KK weapons; it's to ensure that planetary defenses will always have time to react. Accelerate an asteroid to near-lightspeed and attempt to position it to hit the planet using a PV drive, and you'll either bleed off most of that momentum in your attempt to approach the planet or the defenses will have, say, days to stop your approach. The other idea is to provide a justification why ships always seem to arrive in the vicinity of a planet with velocities reasonably similar to the planet's velocity, so that you don't have to worry about the massive velocity differentials between, say, Earth and Mars when they're on opposite sides of the Sun: the PV Drive will act as a “brake” of sorts, adjusting your velocity (both actual and pseudo) to match your destination as you approach it. Thoughts? Last edited by dataweaver; 03-05-2016 at 11:30 PM. |
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#46 |
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Join Date: Dec 2007
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#47 | |
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Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Quote:
Reactionless drives without the pseudovelocity modification do have this problem. How exactly does one stop a relativistic kill vehicle? Blowing it up will only work at close range if the shrapnel is too small to cause damage to the planet. With enough lead time, you could theoretically use your own reactionless drive to divert the object. But unless you have FTL sensors you would have to detect it accelerating to light speed. According to relativity, the speed of light is the fastest information can propagate. Once the ship is traveling near light speed, sensors would be detecting the ship as it arrives. If that happens, the defenders have lost. |
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| pseudovelocity, pseudovelocity drives, reactionless drive |
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