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Old 03-04-2016, 06:52 PM   #25
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] Reactionless Drives, Pseudovelocity, and NOT breaking a setting (muc

Quote:
Originally Posted by Emerald Cat View Post
Energy and Angular Momentum are Conserved: you must pay an energy cost equal to the change in KE of your ship + PE due to changing your location. Also makes accelerating anything to c exorbitantly expensive.
This isn't possible.

If your drive conserves linear momentum (and doesn't use some kind of un-counted virtual velocity), it's not a reactionless drive, it's a reaction drive. If it conserves angular but not linear momentum it's...almost certainly mathematically impossible.

But you definitely cannot conserve energy, because the change in KE of your ship is a reference-frame dependent value. Picking up 1 m/s from rest is only 1/3 as much kinetic energy as increasing from 1 m/s to 2 m/s, but those are descriptions for the same thing from only very slightly different points of view.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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pseudovelocity, pseudovelocity drives, reactionless drive


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