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#21 | ||
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Luke |
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#22 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Hmm. So, 'conservation of angular momentum holds under standard conditions, but can be bent with intricate devices' looks reasonably safe enough for gaming, yes? Or are there some other physical laws that produce drastic cascade effects from the mere possibility of bending this law? |
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#23 | |
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Luke |
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#24 | |||
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Join Date: Jun 2006
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Physics is highly interconnected, there really is no way to make miracle SF propulsion systems - whether they're reactionless thrust, FTL, or just superefficient drives - useful only for propulsion. There are always severe side effects, and if you are going to have to ignore them eventually it might as well be from the start rather than trying to come up with some sort of justification that pushes them somewhere you can't see them but somebody else can find them and surprise you with them. Quote:
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-- MA Lloyd |
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#25 | ||||
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Join Date: Jul 2008
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If all you were going for is that an otherwise physics-compliant reactionless drive that can impart more kinetic energy on itself than it consumes energy input allows a perpetual motion generator, I'd agree. But 'reactionless motion' includes a variety of things that won't play nice with your generator at all. Quote:
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Even supposing that your reactionless drive is used as a high-power perpetual-motion generator, if your only way of using it to produce a relativistic projectile is using that power to run a rocket, it's not really more of a problem than a conversion power plant of the same output would be.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#26 | |||
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Join Date: Jun 2006
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-- MA Lloyd |
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#27 | |||
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Join Date: Jul 2008
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I'm not seeing why a low input RPM to your generator would preclude energy creation. Quote:
But your conversion from reactionless travel to powerful free-energy source is very incomplete. A stutterwarp or pseudovelocity-bubble doesn't work with your generator. You can't even drive an RKV with a basic reactionless drive that has a sub-relativistic etheric speed limit...because the generator won't generate when it's moving at the drive's speed limit already. I'm aware that's your point. I'm not seeing a compelling case for it.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#28 | |
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Join Date: Jun 2006
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On the more general issue, I'm uncertain where we are looking at this differently. Are you imagining a preferred frame? A pseudovelocity (or for that matter teleport) scheme can look less abusable that way - the sub-relativisitic etheric speed limit part certainly suggests that - having the ether as a preferred frame. Though it doesn't make the potential energy issue go away.
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-- MA Lloyd |
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#29 | ||
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Join Date: Jul 2008
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I wouldn't be too surprised if it's impossible to 'safe' a reactionless drive that doesn't imply a preferred frame at some point in its operation. (And of course you can likely 'unsafe' many drives by configuring the preferred frames sufficiently wrong. A galactic-center relative Immovable Rod, and all that.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#30 | ||
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Join Date: Jun 2006
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-- MA Lloyd |
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| pseudovelocity, pseudovelocity drives, reactionless drive |
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