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#11 |
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Join Date: Jul 2008
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Well, of angular momentum, yes, naturally.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#12 | |
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Suppose you can pseudospeed yourself to 0.01 c. Now go park yourself over a planet. Say, just above Earth's exosphere. Make sure you're not in orbit - stay stationary and hover over the planet with pseudospeed. Earth's gravity is pulling you down. It is exerting a force on you, and since by definition your change in momentum is force integrated over time, you are gaining momentum toward the center of the Earth. No problem, though - you can pseudospeed upward to counter your downward real velocity. Every second, you gain another 9.8 m/s of downward velocity. After about 85 hours of this, you have picked up nearly 0.01 c of real velocity. Beyond this point, your pseudovelocity drive is going to have trouble keeping up, so maneuver away from Earth. Of course, you conveniently positioned yourself so that the real velocity you built up helps you get to your real destination - say, it points towards the eeevil base of eeevilness on Callisto. So you zip over to Callisto with real and pseudo velocity, and then plow into your target at an actual speed of 0.01 c. Kaboomie! So, probably best to keep the pseudospeed less than about 100 km/s or so. Luke |
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#13 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#14 | |
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Join Date: Jun 2006
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It's really simplest to just declare it to work [however] for propulsion purposes and for all free energy or destructive exploits to simply fail regardless of how that contradicts the way it works for propulsion.
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-- MA Lloyd |
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#15 | |||
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Join Date: Jul 2008
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But that's a pretty specific sub-case of energy from nothing.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#16 | |
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Join Date: Feb 2007
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Then, when you've got a velocity of .99c or .999c relative to Prime Base, then you turn on the Bergenholm. Now you transport the thing to Prime Base, making very sure to keep it constantly inertialess. You take it to Earth and sneak it near whatever your target is. Then you turn off the Bergenholm, either with a timer, a remote, or a suicide bomber, and watch the film of the multi-megaton fireball on the evening news. Note that this technique can be used on any scale. Any given 'free' cargo could actually have a megadisaster intrinsic velocity, there's nothing to indicate this until you turn off the Bergenholm. You could weaponize any shipment of anything that way. Granted active Bergenholms are themselves detectable by sensors, but all that tells you is that there's an active Bergenholm. That's not even unusual on most Civilized worlds, especially near military facilities and space ports. Spacecraft usually inert in space, but they use Bergenholm-equipped space armor, etc, all the time on the ground. Nor is it improbable that an active Bergenholm could be shielded from sensors anyway. Last edited by Johnny1A.2; 03-03-2016 at 11:06 PM. |
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#17 |
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Join Date: Aug 2004
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Hmm… gravitational acceleration can be defined as the gradient of the potential energy field. With or without pseudovelocity, a ship will have to navigate the potential energy field; and that can result in the ship's real velocity changing in response to the gravity fields. For instance, a ship that engages its PV drive to go 180˚ around the sun will find when the PV drive is deactivated that its real velocity will have rotated 180˚ as well. Likewise, dropping down the gravity well will result in potential energy converting into real kinetic energy, and your overall speed will have increased as if you had fallen down the well rather than pseudo-flying down it.
How would that affect things? |
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#18 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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But the other idea I had is some sort of 'bleed over' effect, such that when one pushes away from a gravitational well, some of the work the drive performs behaves as if the drive is 'pushing' against the planet, thus spending energy on reducing/compensating real downward velocity. Sort of like the Spooky Traction At A Distance Drive. Of course, this still leaves the ability to theoretically get real velocity by matching with a big celestial body on a fast orbit elsewhere, but that seems highly impractical. Also, maybe some sort of bleed-over that makes real velocity gradually match that of a close big body while the drive is active (again, not a panacea). Are these two bleed-overs useful / subtly harmful / what else can be said about these two ideas? Also, what are the consequences of the ability to break conservation of angular momentum with TL^ drives? |
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#19 |
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Join Date: Jul 2014
Location: New Zealand.
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Slightly off the current direction of the thread but here is another alternative drive. I hope it's understandable.
Quantum brick drive Aka - fast talk propulsion - suggestion drive - quantum sphere drive The theory Quantum teleporting works by "telling" matter it is somewhere else. Working from that idea you can "tell" matter other things to. What about telling matter it has different momentum. Take a large dense sphere of (superscience) metal. Apply a "suggestion field" to the metal sphere. This field alters the quantum state of the sphere to make it's momentum "suggestable" When the sphere is "suggestable" it's momentum alters to match the momentum of near by matter. The nearest planet for example. With the sphere's momentum tied to the planet's momentum at 100% efficiency it will be as hard to shift the sphere as it is to shift the planet. Now say you can artificially tell the sphere to have a different momentum. But you can't do this very well the best you might be able to achieve is say 0.1% success. This is the heart of the reactionless drive. The sphere resides within the drive chamber and "pushes" the ship. The quantum sphere drive tells one component (the "sphere") to move at a certain speed and direction. Taking the rest of the ship with it. When close to a large object the large object will also influence the speed and direction of the "sphere" to match the large object. - The drive does not provide acceleration - The drive will automatically slow to match the momentum of large objects - the drive will match galactic spin - you can set what the maximum momentum is. - if momentum is changed too fast the sphere will break the drive chamber. - the suggestion field does not turn off and on instantly it takes time to come into effect and it takes time to stop working. - any time the suggestion field is working you can tell it a new momentum.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 03-04-2016 at 03:28 AM. |
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#20 | |
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Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| pseudovelocity, pseudovelocity drives, reactionless drive |
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