Quote:
Originally Posted by Hellboy
This must be one of those 3>4 changes I didn't notice, will have to review the updated ability. I guess the thing about normal damage first makes sense. This also means that if someone uses healing spells on you, they won't get wasted on healing normal damage that will quickly go away, by healing the normal first it lets the healing spells target the slower bane damage.
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The way healing spells/abilities/technology will work is going to be up to the GM. Unless using houserules for targeting specific wounds while healing, I'd probably have any external healing have a proportional effect. If you've got 10 HP of injury and that should take an hour to heal, a 5 HP healing effect should cut healing time in half, not to (by targeting Bane damage) or by (by targeting the normal damage) only a couple minutes. Others might feel Bane is such a low-point modifier that letting characters overcome it by more effectively prioritizing healing abilities is perfectly fine.