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#31 | |
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Join Date: Sep 2005
Location: Topeka, Kansas
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As for mentioning Super ST in "GURPS Supers" are we talking the 3rd edition book, or the new 4th ed PDF? Because I have the former, but not the latter. IF they once again made insane levels of ST ultra cheap by creating a whole new ST stat as it looks like, well... IMO that's a reason to just stick with GURPS Powers in my games.
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Cleopatra: Whenever she assigned me to the switch, was that Voice, or was Raina influencing her thinking? Because, I mean, if it was Raina, she got inside my head and decided that I would screw it up. |
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#32 | ||
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Join Date: Mar 2010
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GURPS Powers includes Super-Effort for Lifting ST on pg 58. GURPS Supers merely expands it so that you can take it on Striking ST as well for four-color and ultraviolent games. It also packages {Extra HP; Lifting ST (Super-Effort); Striking ST (Super-Effort)} into a single advantage, Super-ST, for ease of notation and a small discount (it should be 10/ with a +320% enhancement, they have it at 10/ with a +300% enhancement). Last edited by Sunrunners_Fire; 05-14-2013 at 09:56 AM. |
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#33 | |
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Join Date: Aug 2004
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High actual ST (probably bought with Super-Effort), probably not with Cosmic (Irresistible) on the thrust damage (a few levels of Armor Divisor might make sense for such huge force applied across the small cross section of a human fist), since things like knocking down walls depend on overcoming their HP, not just penetrating their DR (even their cover DR). And after all, you want to be able to lift huge amounts too. Balance that against not just high DR, but the extended Injury Tolerance (Damage Reduction) and/or really high HP. Get the balance between the two right (maybe look at average damage done by one normal human punching another as a percentage of total HP, and go from there in tweaking), and it should be pretty much what you're looking for, two superhumans having roughly the same effect on each other as two humans, but completely wrecking their surroundings. |
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#34 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Yeah, Kryptonians don't really have a "negate one another's powers" ability, they just have damage and defenses on roughly the same scale. It would be simplest to have an "M-scale" (or whatever) advantage, which GURPS lacks; based on IT(DR) and super-effort ST, D-scale should be 500 points, C-scale 1,000, M-scale 1,500, and so on.
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#35 | |
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Join Date: Sep 2005
Location: Topeka, Kansas
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Quote:
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Cleopatra: Whenever she assigned me to the switch, was that Voice, or was Raina influencing her thinking? Because, I mean, if it was Raina, she got inside my head and decided that I would screw it up. |
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#36 | |
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Join Date: Aug 2004
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#37 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#38 |
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Join Date: Nov 2008
Location: Yukon, OK
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limitation on his DR and Injury Tolerance as well.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#39 |
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Banned
Join Date: Aug 2004
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