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#33 | |
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Join Date: Jun 2006
Location: On the road again...
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Quote:
Try this: the pagan gods have their own reasons for letting an upstart from the Canaanite pantheon rise to prominence over the Mediterranean, and are waiting for the right time to return, which being immortal they have the patience to wait a few thousand years. Of course, their old ruins still abound, and some aren't willing to wait or have plans to interfere with the upstart monotheistic religions. The djinn are powerful, and many may claim to be the gods of old, which can cause some confusion, but are not - even though some of the pagan gods may simply turn a blind eye or give covert support to these djinn impersonators. In my opinion, the PCs should not know whether the pagan god they run into is a djinn or an actual god. They should also not know whether the priests of the dominant religion is getting powers from Allah or Shaitan, or whether Shaitan is a djinn or a devil - or an ancient pagan god who is more protective of humanity in general than Allah. Let the players guess and keep them on their toes, don't just decree the dogma of the religion is 100% correct and everything else is the wrong way.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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| Tags |
| arabian nights, dungeon fantasy |
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