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Old 02-25-2016, 08:44 AM   #16
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Reality-testing / Playtesting the Guns Default . . .

Quote:
Originally Posted by Ulzgoroth View Post
Having different point-blank ranges for different weapons isn't that big a deal.

Actually, what you would do is base it on the projectile speed you already need for the bullet travel rule. Bullet drop is a straightforward function of flight time, at least to an easy approximation. Exactly what number you get depends on how much drop you want to call negligible. 1/10 second (25 yards for pistols, 60 yards for rifles, less for bows) gets you about 5 cm, for instance, while 1/20 second (12 yards for pistols, 30 for rifles) gets you 1.2 cm.

(This range scales with 1/sqrt(gravity), when that becomes relevant.)
Is the drop to speed that linear? (honest question) I mean if it is it's a good solution
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playtesting, reality-testing, tactical shooting


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