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Old 02-25-2016, 08:13 AM   #14
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Reality-testing / Playtesting the Guns Default . . .

Quote:
Originally Posted by Ulzgoroth View Post
Yeah, giving everyone a free +3 at short ranges may be a problem. Though it is an Acc bonus, not a skill bonus, so it only applies to Aimed shots, which are less common in close quarters combat.

I just can't see any way to justify it providing a clear bonus to shots at longer ranges and nothing to shots at closer ranges. If it was structured so that it gradually phased in over distance to make sure adjusted skill monotonically decreased as range increased, something could work in that direction...
I guess it also going to depend on how much different weapons/projectile will drop as well.

Or put it this way I'm guessing knowing the exact range when shooting at 50 yard target with a bow and arrow is going to give you more benefit than with a high velocity rifle firing a light projectile.


But at this point were talking about different Acc ratings for different weapons ate different range and precise range bonuses applying at different amount at different ranges as well.


A lot of this is abstracted just into different Acc ratings for different weapons and a blanket +1/+3 bonus.

But I guess the reality is a long bow with Acc2 and pistol with Acc2 are accurate in different ways and situations
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playtesting, reality-testing, tactical shooting


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