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Old 02-25-2016, 07:42 AM   #12
vicky_molokh
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Default Re: Reality-testing / Playtesting the Guns Default . . .

Quote:
Originally Posted by Ulzgoroth View Post
On the first part, I don't think that negligible bullet drop over the range justifies being denied the range-finding penalty. If anything, it justifies getting it automatically without needing any ranging as a point-blank (in the technical sense even!) bonus. If point-blank range made you lose the bonus, you'd have cases where your effective skill would increase as the target was moved away and you started having to adjust for bullet drop, which is nonsensical.

As for Eye For Distance, I'd note that that, like the rangefinding bonus itself, is most likely designed with a focus on longer-range shooting. Beyond 20 yards, ±5% is more than 1 yard of error and therefore doesn't make you eligible for even the +1 partial rangefinding bonus.
Hmm. That would provide a free +3 to . . . pretty much all attacks in typical urban engagements, and would drastically change the results of all such encounters in favour of more shots hitting.

Quote:
Originally Posted by Ulzgoroth View Post
I might allow a sufficiently intensive non-real training regime to give above-Default results in some cases...particularly, say, a UT VR training program.

But that's tangential, I don't see any reason to doubt that your trial reports on a standard Default level unless one basically rejects the entire idea that a standard Default level exists.
Yeah, that's my point: saying that first-timers have a point in guns seems to result in Defaults not existing at all, and in point inflation of typical average people.
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