Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-25-2016, 07:01 AM   #11
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Reality-testing / Playtesting the Guns Default . . .

Quote:
Originally Posted by vicky_molokh View Post
Regarding the 'precisely known range' bonus:
If we go by the fact that at a couple of tens of yards the trajectory is flat anyway, I'm not sure what benefit precisely-known range should provide (i.e. someone could advocate a harsh-realism houserule making the answer 'none').
But even by RAW, the Eye For Distance perk provides a 'built-in' rangefinder with an error margin of ±5%, and is considered good enough to allow Precision Aiming but not to enjoy a Rangefinder bonus. So 'approximately 15 yards or metres' is already a precision level with an even worse error margin (at least ±10%).
On the first part, I don't think that negligible bullet drop over the range justifies being denied the range-finding penalty. If anything, it justifies getting it automatically without needing any ranging as a point-blank (in the technical sense even!) bonus. If point-blank range made you lose the bonus, you'd have cases where your effective skill would increase as the target was moved away and you started having to adjust for bullet drop, which is nonsensical.

As for Eye For Distance, I'd note that that, like the rangefinding bonus itself, is most likely designed with a focus on longer-range shooting. Beyond 20 yards, ±5% is more than 1 yard of error and therefore doesn't make you eligible for even the +1 partial rangefinding bonus.
Quote:
Originally Posted by vicky_molokh View Post
Regarding Defaults:
If we don't have a consensus that someone picking up a real pistol for the first time in one's life is working at Default, then the results of the reality-test become irrelevant. So I want to ask: what do you consider to be the criterion of having 0 points in a DX/Easy skill (i.e. working at an actual default while having a default)? Back when I posted my impressions with the driving default, I don't recall anyone insisting that I have a point in Driving from playing Death Track on the computer.
I might allow a sufficiently intensive non-real training regime to give above-Default results in some cases...particularly, say, a UT VR training program.

But that's tangential, I don't see any reason to doubt that your trial reports on a standard Default level unless one basically rejects the entire idea that a standard Default level exists.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
 

Tags
playtesting, reality-testing, tactical shooting


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.