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Old 02-25-2016, 05:17 AM   #26
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Reality-testing / Playtesting the Guns Default . . .

Quote:
Originally Posted by vicky_molokh View Post
I thought repeated attempt penalties are meant to represent a mix of frustration and exhausting the list of possible useful approaches. E.g. if you fail to open a complex lock, you shouldn't be allowed to just make 20 more unpenalized attempts fishing for a critsuccess until you actually improve your skill. This is, of course, counterbalanced with the removal of penalties for not having as much 'recon data' on the first attempt - but for many things, you try your first attempt when you finished the recon.
Well frustration is a factor (as is eventual exhaustion etc), But ask yourself this, were you better at hitting the target when you started shooting on the range, or did your performance improve while shooting at the same target, leading to in total a better overall result

"practice makes perfect" and all that!


TBH I think part of "taking more time" is this effect. It's just "taking more time" applies oddly in this situation.

On a more meta point, in terms of exciting story lines and roleplaying situations, "Oh I just keep doing it until I get better results" isn't a very exciting tactic/result. Even if it maybe in some situations a realistic one!

Last edited by Tomsdad; 02-25-2016 at 05:30 AM.
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playtesting, reality-testing, tactical shooting


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