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Old 02-25-2016, 04:45 AM   #24
vicky_molokh
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Default Re: Reality-testing / Playtesting the Guns Default . . .

Quote:
Originally Posted by fifiste View Post
Yeah the repeated attempt section kinda fails my reality check there - if nothing deleterious happens from repeated attempts - then I'd just be able to learn and adjust and make it better next time.

It'll get worse if I ruin something, or strain myself - lost FP etc. or will rolls for tedium esp. given disadvantages like lazy, impulsive, absent minded. (Something deleterious happened in my noggin then )

Otherwise just being able to to the same thing again after a "practice run" or two just seems to make things better. Kind of the whole point of practising stuff actually.
I thought repeated attempt penalties are meant to represent a mix of frustration and exhausting the list of possible useful approaches. E.g. if you fail to open a complex lock, you shouldn't be allowed to just make 20 more unpenalized attempts fishing for a critsuccess until you actually improve your skill. This is, of course, counterbalanced with the removal of penalties for not having as much 'recon data' on the first attempt - but for many things, you try your first attempt when you finished the recon.
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playtesting, reality-testing, tactical shooting


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