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Old 02-25-2016, 02:12 AM   #9
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Reality-testing / Playtesting the Guns Default . . .

Regarding the 'precisely known range' bonus:
If we go by the fact that at a couple of tens of yards the trajectory is flat anyway, I'm not sure what benefit precisely-known range should provide (i.e. someone could advocate a harsh-realism houserule making the answer 'none').
But even by RAW, the Eye For Distance perk provides a 'built-in' rangefinder with an error margin of ±5%, and is considered good enough to allow Precision Aiming but not to enjoy a Rangefinder bonus. So 'approximately 15 yards or metres' is already a precision level with an even worse error margin (at least ±10%).

Regarding Defaults:
If we don't have a consensus that someone picking up a real pistol for the first time in one's life is working at Default, then the results of the reality-test become irrelevant. So I want to ask: what do you consider to be the criterion of having 0 points in a DX/Easy skill (i.e. working at an actual default while having a default)? Back when I posted my impressions with the driving default, I don't recall anyone insisting that I have a point in Driving from playing Death Track on the computer.
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playtesting, reality-testing, tactical shooting


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