Quote:
Originally Posted by vicky_molokh
I did have toy guns, so I at least have a default, unlike people who actually never did any gun-like shooting.
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You
definitely don't need toy gun practice to have a default for Guns. To have Guns at 'no' rather than a default would mean you can't shoot it at someone at all, which means that you don't know where the bullets come out or don't know how to work the trigger to make it shoot. I'm pretty sure most modern people absorb those things from media at some point even if they never touch a gun-shaped object.
(Perhaps some people would have no default for IQ-based Guns applications. But few if any toy guns are going to help you with that.)
Quote:
Originally Posted by Tomsdad
EDIT: I also think 200 hours as a default for such a wide range of skills, activities and levels of ability is extremely unlikely to be true (but again fine for a RPG system that needs to abstract with a nod to balance)
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The 200 points is
only a balancing factor for the mechanism where characters trade in their free time for extra skill points...