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Old 02-24-2016, 03:56 AM   #8
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Reality-testing / Playtesting the Guns Default . . .

Quote:
Originally Posted by vicky_molokh View Post
Definitely didn't do 200 hours of shooting with any real guns. I did have toy guns, so I at least have a default, unlike people who actually never did any gun-like shooting.

Even if I would've had a point in any type of Guns (whether Rifle or Pistol), I would still suffer enough Familiarity penalties to get it back down:
-2 for unfamiliar weapon type ('normal' 9mm pistol) and -2 for unfamiliar action type (Safe Action).
Yeah I think that kind of my point -2 unfamiliar weapon type and -2 unfamiliar action = the same same penalty as never having fired a gun in your life.


I have to say I prefer the alternative guns skill in Pyramid handling of this.

As I said I think this is more a granularity issue when trying to map a system that's generally used for experienced shooters firing in combat rather than our first time on a pistol range.



EDIT: I also think 200 hours as a default for such a wide range of skills, activities and levels of ability is extremely unlikely to be true (but again fine for a RPG system that needs to abstract with a nod to balance)

Last edited by Tomsdad; 02-25-2016 at 12:58 AM.
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playtesting, reality-testing, tactical shooting


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