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Old 02-23-2016, 09:41 AM   #3
vicky_molokh
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Default Re: Reality-testing / Playtesting the Guns Default . . .

Quote:
Originally Posted by DouglasCole View Post
Given you're trying to hit "on the paper," it seems, knowing that not only is the target basically 15 yds away but that it's not changing from shot to shot means that you definitely should get +2 or +3. This is because it's a static target not changing at all from shot to shot. You can take all of your knowledge on where the last shot hit and compensate. This is a big deal.
Hmm. I thought it takes a rangefinder that tells the distance down to feet before the bonus applies? But sure, maybe.

Quote:
Originally Posted by DouglasCole View Post
Were you shooting at a black-on-white or other high-contrast target?
Greyish metal against darkish . . . something, IIRC. That might compensate the lighting penalty, if any, I guess.

Quote:
Originally Posted by DouglasCole View Post
And +1 for Braced if you were using two hands.
Thanks, missed that.

Quote:
Originally Posted by DouglasCole View Post
You might also want to check out On Target and Dodge This, which both talk about shooting guns in the real-world, and On Target talks about a different way to look at Aim that might better suit what you were doing.
Oh, I was looking at the numbers in context of Basic Set / High-Tech / Tactical Shooting.


Thanks for the pointers. I'll try to get more precise numbers later and see how much better they line up with your corrections to my estimates.
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