|
|
|
#2 | |||||
|
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Quote:
Quote:
Quote:
Quote:
Quote:
You might also want to check out On Target and Dodge This, which both talk about shooting guns in the real-world, and On Target talks about a different way to look at Aim that might better suit what you were doing. Personally, I've found that on-the-range TDMs tend to be in the +8 to +10 range when all is said and done. So much is known and static that in a real gunfight is not. If you look at it that way, your base skill of 5 gets +8 to +10 from the environment, and another +4 for Acc, AoA/Braced. Less -10 for size and distance. That's positive skill and mods of 17-19, -10 for range and size, and you'd expecte to hit 15-35% of the time to the head, and you'll be "on paper," meaning in a torso-sized zone with a net skill of 12-14, which is a 75-90% hit rate. Toss in that extra second, and you're nearly always on paper, and hitting 25-50% of the time to the head.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|||||
|
|
|
| Tags |
| playtesting, reality-testing, tactical shooting |
|
|