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Originally Posted by Ulzgoroth
Well, there are any number of different things you could do about that, but Guided might actually be just the thing if range penalties are getting you down. You still use the shooter's skill to make the attack, but range doesn't apply a penalty...
Ammo that increases Acc is also established (match-grade ammo), though the bonus is small for the real stuff. Making UT super-ammo that increases Acc by more wouldn't be too out there. Ammo that flat-out increases skill, as Toptomcat suggests, might be a little silly but certainly isn't a problem to do.
Pricing is really up to you. Nobody can possibly tell you how much you want to sting their pocketbooks for the bonus.
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I believe the guy above you has solved my problem. It seems to be an elegant solution. That I could use that takes a bit of work on the pcs part to keep them from just getting some easy source of money and buying their skill instead of just getting better via points and improvement.