Quote:
Originally Posted by Varyon
This is probably more appropriate as a Technique of Throwing Art or similar than as a cinematic weapon modifier, assuming you want the weapon to be able to come back after a hit (a CF to return on a miss is probably appropriate).
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"Returns on a miss or if dodged, doesn't need an extra roll to be grabbed if a free hand is still available at the time" is approximately the behavior I'd want from a cinematic boomerang, being a decent enough abstraction of traditional popcultural boomerang behavior without being too blatant a violation of the way they work in real life (by not stipulating the requirement that they be used wide in the open and that returning boomerangs are historically more of a ranged Feint for a serious attack with a bigger throwing stick).
Making a boomerang work the way it does in my favorite videogames would require enchantments and/or Imbuements; Loyal Weapon and Dancing Weapon as well as something to enable Pickpocket/Filch/Disarm attempts to be made on a successful hit (or in place of attacking, possibly). Totally in-genre for DF, but not as baseline the $20 throwing baton behavior.