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Old 02-09-2016, 04:30 AM   #11
The Colonel
 
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Default Re: DF: Treasures we want to see

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Originally Posted by Bruno View Post
Black powder is perfectly edible, although it tastes mostly like charcoal (being mostly charcoal). You won't blow up from eating it, and you won't be poisoned. You might expose yourself to mouth and bowl cancers if you make a habit of it due to the nitrates (trites?), but that's just like eating corned beef, hot-dogs, bacon, and other meats preserved with nitrates (trites?).

You might be able to press it into service as an improvised meat preservative in the field if you only have the final product, not the raw niter. Everything WILL taste like soot and farts, which while better than starving, is not very nice.
Also, IIRC it was consumed mixed with rum for a while - probably by way of showing off more than for flavour, and, I think, used as a quack medicine. Possibly the eating of the charcoal fraction might actually help against some swallowed poisons...
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Old 02-09-2016, 03:03 PM   #12
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Default Re: DF: Treasures we want to see

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Originally Posted by Varyon View Post
This is probably more appropriate as a Technique of Throwing Art or similar than as a cinematic weapon modifier, assuming you want the weapon to be able to come back after a hit (a CF to return on a miss is probably appropriate).
"Returns on a miss or if dodged, doesn't need an extra roll to be grabbed if a free hand is still available at the time" is approximately the behavior I'd want from a cinematic boomerang, being a decent enough abstraction of traditional popcultural boomerang behavior without being too blatant a violation of the way they work in real life (by not stipulating the requirement that they be used wide in the open and that returning boomerangs are historically more of a ranged Feint for a serious attack with a bigger throwing stick).

Making a boomerang work the way it does in my favorite videogames would require enchantments and/or Imbuements; Loyal Weapon and Dancing Weapon as well as something to enable Pickpocket/Filch/Disarm attempts to be made on a successful hit (or in place of attacking, possibly). Totally in-genre for DF, but not as baseline the $20 throwing baton behavior.
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