Quote:
Originally Posted by gruundehn
In TOON if a character takes enough damage to "Fall Down" the character is out of action for a period of real time world and then returns to the action with all injuries healed. How to do that in GURPS is the question; I presume that it would require a unique Advantage for all Toons in the game as part of a meta-trait or whatever. This does not require regeneration of any sort for the character unless the player takes it to represent being able to just "wipe off" damage during the action. It all depends on where on the Slapstick / Realism line you place the game.
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What?
No, this is pretty much cantonal 'unkillable 2', fragile: unnatural, and regeneration.
You can add 'immediate preparation required' to make it not combat useful.
I actually suggested a build that would do this for toons several pages back. Basically by making them unkillable but having minimal offensive capability they would be able to interact with 'normal' humans in a relatively 'benign' way (where its very hard for a toon to kill a human, but able to harm or annoy them easily)