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#2 |
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Join Date: Aug 2014
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A personal favorite of mine is a stamp kick to the knee. Assuming boots, Katate at DX+1, and ST 11+ that is at least 1d+3 damage. Enough to garuntee a crippling injury on opponents with up to 12 HP and it doesn't even require a free hand. Combination Stamp Kick to Knee then Stamp Kick to Head once they fall on the ground can end the fight in one turn without using hands.
An armed chokehold is also a good way to end a fight, if you can get it started then the opponent is going to have a hard time getting out and with a sword the choke does cutting damage to the neck with a small risk of cutting yourself. With a staff you get +5 to ST for the choke contest because of the combination of the technique and the leverage from the long weapon. If you want to give an interesting image, you could do a combination of Headbutt to Skull + Headbutt to Skull + Headbutt to Skull. Three headbutts in a second! If you are having trouble with enemies wearing flexable DR like chainmail or Kevlar that is making your punches useless then start grappling. Wrench limb can destroy someone if you have it trained up. Armed Grapple and Arm Lock are good for grappling people while still holding your staff or knife and in the case of the Arm Lock lets you do cutting damage to the arm. |
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| Tags |
| combinations, martial arts, techniques |
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