|
|
|
|
|
#1 |
|
Banned
Join Date: Oct 2007
Location: Europe
|
|
|
|
|
|
|
#2 | |
|
Join Date: Aug 2004
Location: Elk Grove, CA
|
Quote:
Heck, I played in a campaign that it took nearly two months of real time for most of the players to find out that our tramp merchant ship was captained by Deno Solo, whose brother was a fairly well known smuggler. Peter, of course, is correct. It would have been very hard for any of us then to use a TV series, 30 or so years in the future, as a source. |
|
|
|
|
|
|
#3 |
|
Join Date: Mar 2011
Location: Spinward Marches
|
What Mike said. Traveller initially started as a "GURPS Like" sci-fi RPG where you created the setting, though there were allusions to a loosely defined one in the basic books.
Currently, if you look at the GURPS or T5 CD/hardbound book, you'll note a very developed setting and background that's been evolving over 30+ years. But it's important to note that even though the Imperium and all its neighbors and their collective histories are a solid B.G. for your game, you don't really have to use them, but it's there as a default if you need some kind of backdrop to serve the players in the adventure. Traveller really is fun game. DND in space is what one game vendor at the Stanford University Shopping Center called it, only instead of griffins and dragons (which you can create with the animal encounter chart) you encounter exotic alien critters and bad guys who may be human or some other race. Have fun >:) |
|
|
|
|
|
#4 |
|
Join Date: Jul 2006
|
This is a brief article about what referees did just after the release of Traveller
The Burgess Shale Period of Traveller I write about it on my blog here http://batintheattic.blogspot.com/20...traveller.html from reading various accounts over the years about what people did, most campaigns revolved around one or two sectors with small empire, federations, etc. Even after the advent of the Spinward Marches, the hints in the various early adventures lead some to conclude the Imperium wasn't that big as it ultimately turned out. |
|
|
|
|
|
#5 |
|
Join Date: Sep 2007
|
Where is the setting? Mostly coreward of Sol. The popular Spinward Marches sector is also a bit spinward.
http://travellermap.com/ |
|
|
|
|
|
#6 | |
|
Join Date: Aug 2004
Location: traveller
|
Quote:
Over years of trying to make sense of canon, I've come to the conclusion that the "default setting" for Really Classic (i.e., pre-High Guard) Traveller is what the OTU calls the Long Night. |
|
|
|
|
|
|
#7 | ||
|
Join Date: Aug 2004
|
Quote:
Quote:
|
||
|
|
|
|
|
#8 |
|
Join Date: Nov 2013
Location: near Seattle WA USA
|
That could make an interesting campaign -- someone trying to make it in the later years of the Long Night, or even during the early years of the Third Imperium but far beyond its reach.
|
|
|
|
|
|
#9 | |
|
Join Date: Oct 2004
|
Quote:
|
|
|
|
|
|
|
#10 |
|
Join Date: May 2008
Location: Cumbria/Northumberland border, UK
|
Thrash - just wanted to say that your 'The Nature of the Imperium' is a great resource. Well done.
__________________
$4.5K Counter Sheet Sponsors - Strategic & Tactical Objectives by Tiffin Games UK E-mail Contact: tiffingames@gmail.com BGG Link: https://boardgamegeek.com/boardgamee...ponsored-count Update: 8th June 2018 - officially formatted S&TO Rules Version 3 now available on this website. |
|
|
|
![]() |
| Tags |
| old school, traveller |
| Thread Tools | |
| Display Modes | |
|
|