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Old 01-28-2016, 05:33 PM   #24
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation

What happens if you have a variable polearm ? Would you have to separate skills to wield the weapon effectively ?

Playing an 2nd Edition Oriental AD&D Campaign around 20 years ago , another player had a all metal staff weapon that was a sort of 'Swiss Army Polearm' , in that he could decide what configuration he wanted . Mainly Eastern weapons like Monk's Spade , Muck Rake , Naginata etc - but a few Western weapon's he'd observed from travelers at Ports & trade centres like Billhook , Pike , Glaive & Halberd - as well as a humanoid weapon based on the Vulcan Lirpas from Star Trek !
While his Warrior wasn't allowed to specialise in this item - apart from in Monk's Spade mode , which he had already - but with a +2 bonus specialising wasn't really needed . The roleplaying & combat tactic opportunities this polearm presented was fantastic .

How would an item like this work in GURPS ?
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Last edited by Racer; 01-28-2016 at 05:49 PM.
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