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#24 |
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Join Date: Jan 2006
Location: London, UK
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What happens if you have a variable polearm ? Would you have to separate skills to wield the weapon effectively ?
Playing an 2nd Edition Oriental AD&D Campaign around 20 years ago , another player had a all metal staff weapon that was a sort of 'Swiss Army Polearm' , in that he could decide what configuration he wanted . Mainly Eastern weapons like Monk's Spade , Muck Rake , Naginata etc - but a few Western weapon's he'd observed from travelers at Ports & trade centres like Billhook , Pike , Glaive & Halberd - as well as a humanoid weapon based on the Vulcan Lirpas from Star Trek ! While his Warrior wasn't allowed to specialise in this item - apart from in Monk's Spade mode , which he had already - but with a +2 bonus specialising wasn't really needed . The roleplaying & combat tactic opportunities this polearm presented was fantastic . How would an item like this work in GURPS ?
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Five Gauss Guns on a Camper !!! The Resident Brit . Last edited by Racer; 01-28-2016 at 05:49 PM. |
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| Tags |
| crunch, martial arts, raw, skills |
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