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Old 01-27-2016, 08:22 AM   #21
Bruno
 
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Default Re: GURPS Dungeon Fantasy 18: Power Items

Actually, DF is pretty clear that it isn't interested in where "stuff" comes from. This isn't a game about crafting, or about what NPCs do to keep the PCs running. It particularly isn't about where things you find in dungeons come from.
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Old 01-27-2016, 01:38 PM   #22
evileeyore
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Default Re: GURPS Dungeon Fantasy 18: Power Items

Quote:
Originally Posted by scc View Post
Yes and No. A large part of DF is getting stuff, so accurate rules regarding how this stuff is made is important, even if the PCs can't make it. If the PCs in a DF game you ran found a Psi 'enchanted' sword and wanted to have an NPC sage enchant it more with magic, what would your response be? Is it even possible? Are there special requirements or costs for performing such a feat? How will the 'enchantments' already on it interact with the ones the PCs want to put on it?
In the spirit of DF:

Do you want the PCs to be able to get it crafted? If so how hard do you it to be to buy?
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