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#31 | ||
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Join Date: Nov 2011
Location: South Dakota, USA
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Quote:
Do you understand that now? Quote:
The entire point of Mr. 7 is that under RAW, your personal Attribute Modifiers will affect the form you Morph into but under your suggested alternative, they do not, instead being replaced with values of the typical example of the Race into which you have Morphed.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 01-19-2016 at 12:26 PM. |
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#32 | |
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Join Date: Dec 2006
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Morph +180 pool, + pathetic human race is basically NEVER going to return to his/her pathetic human race template. At the very least they will use their 180 points to turn into a normal human. For no actual disadvantage (IE they will never feel the effects of being -3 to all stats because they never stay in their default form) they have an extra 180 points to play with for turning into other things, like a polar bear when they need physical strength, a cheetah when its time to be fast, an octopus when dexterity is required, a dragon when its time to bring down the firepower, etc. Since they have no requirement to spend time in their weak useless form, there is no incentive to do so, and they gained 180 points to real benifit, for no real disadvantage. At the very least if I were to approve such a thing I would assure that the player is going to spend some time in their 'normal' form, perhaps by saying that they have to take the morph advantage with a takes recharge, backlash, or uncontrollable modifier with no option to buy it off. I would want them to have to spend some time 'living with' their 'real' self. I think that's what Otaku is trying to hammer down so hard and is so concerned about (admittedly you can still dodge this by taking improvised forms, and then you can turn into 'myself, but with an extra 20 points in ST', but the barrier for entry in terms of point cost for improvised forms tends to help balance it out). |
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#33 | ||
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Join Date: Dec 2015
Location: Orion Arm of the Milky Way
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Quote:
Using the alternate morph Mr. 7 with Morph+180 can turn into exactly the same creatures as Mr. 10 with Morph+0, I would think that Mr. 10 has the better deal there as he can be Mr. 10 all the time, while Mr. 7 can be forced into a weaker option. Quote:
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Hi, I'm new to GURPS. I've played (A)D&D 1/2/3(.5)/PF/4/5, M&M, SW:SE*, GW. *Favourite My job is the next best thing after being an Astronaut: Building and using the biggest telescopes in the world. |
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#34 | |||
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Join Date: Dec 2015
Location: Orion Arm of the Milky Way
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Quote:
Quote:
Quote:
Your Mr. 7, using Alternate Morph, independent of if he's a pathetic Human, or a Pathetic Human, will not be able to turn into a typical Human, unless he invests in a 180 point Morph pool. Without a Morph pool, his Morph will be all but useless, as he might just about be able to turn into a mosquito* [-280]. He can not turn into typical House Cat [-82] or any other racial template worth more than -180 points. *) I calculate a mosquito to be about -280 points.
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Hi, I'm new to GURPS. I've played (A)D&D 1/2/3(.5)/PF/4/5, M&M, SW:SE*, GW. *Favourite My job is the next best thing after being an Astronaut: Building and using the biggest telescopes in the world. |
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#35 |
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Join Date: Nov 2011
Location: South Dakota, USA
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I think things are getting confused again.
The big difference between Mr. 7 and Mr. 10 under the proposed alternate rules is that Mr. 7 will be just as "good" post assuming another form with Morph as is Mr. 10 but will cost 180 points less. Yes Mr. 7 will experience some inconvenience for his true form being rather underwhelming, but he only assumes that form when forced to.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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