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Old 01-08-2016, 04:03 PM   #11
PseudoFenton
 
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Join Date: Apr 2010
Location: Land of the Britons
Default Re: GURPS Dungeon Fantasy 18: Power Items

I just want to say that this book in incredibly illuminating of the assumed underlying principles of the DF universe.

How things are powered, what they store, how they're charged and tapped, what counts as being effectively the same despite looking very different to their users - all of these setting details make up the cogs and levers of the mechanical underpinning of the (steadily expanded on) world/s that DF inhabits, but also defines and expands on a lot of the lore and world building details that DF usually tries to shy away from.

As such this is actually a fascinating read just to see all the power sources listed out with both their mechanical interactions, but also their fluff (like how demonologists power items store a little bit of Hell in them).

The book is also very good at going into the details and expanding the options for power items and stuff, but who would want to buy it for that??
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