Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-08-2016, 09:09 AM   #1
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: GURPS Dungeon Fantasy 18: Power Items

Quote:
Originally Posted by dripton View Post
Capsule review: It's short, it's $5, and it's written by Kromm.
Thanks for the in-depth, honest review, dripton!

Quote:
Some perks and advantages related to power items, including one that costs 75 points
Kromm, I'm curious -- how did you come up with the 75 point cost for Recharger?
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 01-08-2016, 10:20 AM   #2
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: GURPS Dungeon Fantasy 18: Power Items

Quote:
Originally Posted by PK View Post
Kromm, I'm curious -- how did you come up with the 75 point cost for Recharger?
Rolled 1 d100. :)
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Author of Winged Folk.

The GURPS Discord. Drop by and say hi!
Anders is offline   Reply With Quote
Old 01-08-2016, 12:28 PM   #3
GodBeastX
 
GodBeastX's Avatar
 
Join Date: Dec 2008
Location: Behind You
Default Re: GURPS Dungeon Fantasy 18: Power Items

Quote:
Originally Posted by PK View Post
Kromm, I'm curious -- how did you come up with the 75 point cost for Recharger?
I was curious as well. I suspected it was Regeneration applied to the the power item or something similar.
__________________
RPG Jutsu.com - Ninjas Play GURPS
GodBeastX is offline   Reply With Quote
Old 01-08-2016, 03:39 PM   #4
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: GURPS Dungeon Fantasy 18: Power Items

Quote:
Originally Posted by PK View Post

Our scout is always running out of FP, particularly because the wizard loves casting Great Haste on him, turning him into a machine gun of arrows. Our GM ruled that he could use an endurance item to recoup the FP he lost from that spell (since he isn't casting the spell, it seems more like a mundane exhaustion) -- I'm curious if Kromm would agree.
I would agree. The FP lost by a third-party Great Haste subject is totally physical and mundane. It's basically an extra-effort cost. The bit where the caster doesn't pay it if he casts on himself is woo-woo magical hand-waving, but the casting cost isn't mundane fatigue.

Quote:
Originally Posted by PK View Post

Kromm, I'm curious -- how did you come up with the 75 point cost for Recharger?
There was a thread around here some time back wherein I proposed 100 points. I was called on it and therefore did some math. In the end, 75 points seemed fairer. Some people felt it wasn't worth more than a few points, others that it had no fair, finite price, but I chopped off both of the extremes and looked at the middle.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 01-08-2016, 04:24 PM   #5
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Dungeon Fantasy 18: Power Items

Quote:
Originally Posted by Kromm View Post
There was a thread around here some time back wherein I proposed 100 points. I was called on it and therefore did some math. In the end, 75 points seemed fairer. Some people felt it wasn't worth more than a few points, others that it had no fair, finite price, but I chopped off both of the extremes and looked at the middle.
It was this post from this thread.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 01-09-2016, 11:40 AM   #6
Pseudonym
 
Pseudonym's Avatar
 
Join Date: Jul 2015
Location: Phoenix, AZ
Default Re: GURPS Dungeon Fantasy 18: Power Items

http://pseudoboo.blogspot.com/2016/0...wer-items.html

My review. Good pull quotes. Very specific focus with no beating around the bush. Wish there was slightly more, but it delivers on exactly what it promises.
__________________
Blog Running Games on Tuesday (online). Playing Sunday.
Pseudonym is offline   Reply With Quote
Old 01-09-2016, 03:31 PM   #7
Edges
 
Edges's Avatar
 
Join Date: Nov 2009
Location: GMT-5
Default Re: GURPS Dungeon Fantasy 18: Power Items

Awesome book.

Quick question: Can mind control be used to make someone use up their power item against their will?
Edges is offline   Reply With Quote
Old 01-10-2016, 01:36 AM   #8
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: GURPS Dungeon Fantasy 18: Power Items

Quote:
Originally Posted by Edges View Post

Awesome book.
Thank you!

Quote:
Originally Posted by Edges View Post

Quick question: Can mind control be used to make someone use up their power item against their will?
They can't just be told, "Empty your power item," because there's no quick way to dump all the energy at once for its own sake, without using a fatiguing ability. If you can maintain control for an hour, though, you could order them to unlink from it (p. 11). But it would probably be easier to command them to use some fatiguing ability in a useless way – or even better, for your benefit – and to draw energy from their power item until it's all gone. Telling a wizard to cast the biggest Create Air he can manage would do the job in a second; ditto having a cleric cast, say, Awaken on a huge area.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 01-26-2016, 09:17 PM   #9
scc
 
Join Date: Mar 2013
Default Re: GURPS Dungeon Fantasy 18: Power Items

Question: How does this (And several other previous works when I think about it) effect the cost of magic items? And normal rules anything that allows a Mage to have more energy to put into spells changes the break points for enchanting, but DF doesn't follow the normal rules
scc is offline   Reply With Quote
Reply

Tags
dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.