Quote:
Originally Posted by Ghostdancer
GURPS Thaumatology: Sorcery (p. 22) says all you need is: Accessory (TK Lockpicks) [1] + Telekinesis 2 (Sorcery, ‑15%) [9]. But that lets you manipulate other things as well. If you can ONLY use it to open locks it would be more like: Telekinesis 2 (One Task, Lockpicking, -40%; Sorcery, ‑15%) [5].
If you just automatically open doors with no roll, add multiple levels of Reliable and Cosmic, No Die roll Required.
|
Would this work on Doors that are looked by card keys or finger prints?