Quote:
Originally Posted by Flyndaran
It works for gaming better than story telling. Because gamers will always look for the ghosts, monsters, or cryptids rather than consider more mundane reasons.
The problem is getting them to eventually clue in to those mundane reasons rather than assuming them mere red herrings.
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A reverse Scooby Doo is better for gaming, or actually, gamers. Players want and expect a supernatural cause for their adventure, and if there is a hint of it in the air they will feel disappointed if the GM doesn't deliver. Its like Chekhov's Gun, if its not going to be fired it better not be there.