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Old 12-29-2015, 06:17 PM   #1
Anaraxes
 
Join Date: Sep 2007
Default Re: [Powers] lock/unlock as an advantage

I'd probably start with Telekinesis 1, Melee Attack, "Only For Locks", Requires Skill Roll (Lockpicking), and throw on some Reliable if you don't want to actually put points in the skill (and thus have it available without the magic).

In general, I rarely like Create/Control except as last-ditch methods when there's no alternative.
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Old 01-03-2016, 02:41 PM   #2
solidsingularity
 
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Join Date: Feb 2015
Location: New Hampshire
Default Re: [Powers] lock/unlock as an advantage

Quote:
Originally Posted by Anaraxes View Post
In general, I rarely like Create/Control except as last-ditch methods when there's no alternative.
I complete agree
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